Video games

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  • This Week on Xbox: May 7, 2021
    on May 7, 2021 at 10:00 pm

    We know you’re busy and might miss out on all the exciting things we’re talking about on Xbox Wire every week. If you’ve got a few minutes, we can help remedy that. We’ve pared down the past week’s news into one easy-to-digest article for all things Xbox! Or, if you’d rather watch than read, you

  • Open Country Coming to Xbox One on June 3
    by Jason Ryan, Sr Community Manager, 505 Games on May 7, 2021 at 9:00 pm

    Today we reveal a brand-new gameplay trailer for Open Country, an upcoming outdoor adventure and survival game coming to Xbox One on June 3, with all new info and brand-new reveals. Read on to learn more! Maps Open Country covers three massive wilderness maps at launch. Mellow Hills, Tumnus Valley, and Snowridge. Each map represents

  • Adventure Game The Wardrobe Arrives on Xbox One
    by Francesco Liotta, Director, Cinic Games on May 7, 2021 at 5:00 pm

    Our passion for adventure games precedes everything. When we decided to develop The Wardrobe, we had the goal of making a video game that could draw inspiration from the masterpieces of the genre, such as Monkey Island, Day of the Tentacle, Sam & Max: Hit the Road, and so on, but making it modern, putting

  • Super Animal Royale Is Clawing Its Way to Xbox Game Preview on June 1
    by Lucas Croft, Community Manager, Modus Games on May 7, 2021 at 4:00 pm

    Super Animal Royale is making its console debut on June 1 via the Xbox Game Preview program on Xbox One and Xbox Series X|S! Xbox Game Pass members can also get the Founder’s Edition for free during its Game Preview release through the Xbox Game Pass Perks program. Super Animal Royale is a 2D online

  • Celebrate National Space Day with a Closer Look at Curved Space
    by Luke Croft, Social Media Manager, Maximum Games on May 7, 2021 at 3:00 pm

    Curved Space is a nod to classic twin-stick arcade shooters that amps up the blasting experience with an epic synthwave soundtrack by FiXT Neon that fuels your mission set in the farthest reaches of space. You’ll take on giant alien tripod spiders and humongous boss monsters across curved galactic landscapes while hunting for power-ups and

  • Anniversary: Inti Creates Is 25 Years Old
    on May 9, 2021 at 10:00 am

    That went fast.This week marks Inti Creates' 25th anniversary. Yes, the Japanese video game company was founded on 8th May 1996.Over the past 25 years, it's worked on games like Mega Man Zero, Mega Man ZX, Gal Gun, Azure Striker Gunvolt, Mighty Gunvolt, Bloodstained: Curse of the Moon and Blaster Master Zero. In addition to this, it's helped out with series such as Shantae and even titles like Bloodstained: Ritual of the Night.Read the full article on nintendolife.com

  • Random: Elon Musk Appears On Saturday Night Live As Wario
    on May 9, 2021 at 7:15 am

    "The defense calls Wario".On the American comedy show Saturday Night Live this weekend, the billionaire Elon Musk - known for SpaceX and his car company Tesla - appeared as the show's host.If it wasn't already a big enough talking point, he also featured in a courtroom skit on the show as Mario's arch-rival Wario. And even his girlfriend Grimes appeared as Princess Peach.Read the full article on nintendolife.com

  • The Cotton Reboot For Switch Arrives In The West Next Month
    on May 9, 2021 at 5:45 am

    Just a little later than expected.Earlier this year, the classic shmup Cotton Reboot! arrived on the Switch in Japan. It's a remake of the Sharp X68000 port of the 1991 arcade title, Cotton: Fantastic Night Dreams.If you've been wondering what's happened to the local release, the good news is it's finally been locked in - although, it's going to arrive a little later than expected. Rather than a Q1 2021 release, it's now taking flight on 25th June for $39.99 USD, according to a listing on the Switch eShop.Read the full article on nintendolife.com

  • Former Metroid Prime Lead Designer Targeted With Abusive Messages
    on May 9, 2021 at 3:55 am

    "The Metroid community is better than this".Earlier this week, Michael Wikan - the former lead designer of all three Metroid Prime games - revealed on Facebook why he didn't think a Switch port of the Metroid Prime Trilogy was likely to happen.In short, he doubts it will be released, as Retro Studios no longer has "functional editor tools to work with the Prime code base" and as a result, everything would have to be "brute-force" hard coded. Metroid Prime 3 alone would apparently be a "herculean effort".Read the full article on nintendolife.com

  • Feature: Game Builder Garage Could Help Make The Next Generation Of Game Devs
    on May 8, 2021 at 5:00 pm

    "Anyone can be a game programmer".Most of the game developers you know today, and even the ones you don't, grew up making games with some extremely arcane tools. Nintendo's newest game, Game Builder Garage, might look like it's aimed at kids — but it's part of a new era of game development that's more accessible than ever.Read the full article on nintendolife.com

  • Resident Evil Village Beginner's Tips And Tricks | Guide
    by Liana Ruppert on May 7, 2021 at 10:29 pm

    Resident Evil Village is available now and many are preparing to start their journey as Ethan Winters. For those getting ready to take on the latest Capcom horror adventure, there are a few things you need to know before diving in. Luckily, we're here to help. Here are our Resident Evil Village tips and tricks!  What you need to know before playing Resident Evil Village If you're familiar with Resident Evil, then you already know there will be puzzles to solve and enemies to slay. We've got a few helpful puzzle guides here and here, but what about more generalized tips? The good news is that there really is no "wrong" way to play, but there are a few pointers on how to make your time in this creepy journey a little more efficient and fully optimized.  Pay attention to your map Whether you're in the village, in the castle, or in the later parts of the story, you'll see certain areas on your map that are either blue or red. Red means there are parts of a certain area that you haven't explored completely. This is great to pay attention to, because some of the items found can be a little hidden. You might need to crouch down to find it, or break glass to get to it, but the goal should be to turn all of the red areas blue. Once blue, you'll know you've cleared it and you're good to move on. Make nice with Duke Duke is a helpful lad, much like the Merchant in Resident Evil 4. He's also much more talkative and gives you critical information about important story quests to find Rose and uncover the mystery behind what happens with Mia. Duke will pop up everywhere, including places you would swear up and down that he couldn't fit. Talk to him every time. You can buy from him, sell to him, and this is where you will also level your weapons and increase your inventory space. He is also going to point you in the direction you need to go once you've cleared Castle Dimitrescu. Very helpful dude, show him some love. Increase your inventory The first chance you get, increase your inventory with Duke. Trust me, if you don't? You're going to miss out on some seriously powerful weapons later on in the game, as well as important story items.  Level, level, level Don't just stick with vanilla weapons, upgrade them! Through Duke, you can upgrade aspects of your weaponry such as power and ammo. Do this to your unique play style and you're going to make your arsenal something Lady D and co. wish they never messed with. If you don't, you're going to find your damage against foes significantly lacking.  Craft, craft, craft While you can absolutely buy ammo from Duke, why waste the money? All around you in this world are materials that can be used to craft ammo and craft ways to heal. This will help you when you're in between visits with Duke and will ensure that you're never in a tight spot where you end up bringing a knife to a gun fight. The crafting in Village is incredibly easy to use, so use it! It'll tell you how much material you have and what you still need, and then poof! More goods. Just, uh, you can't craft your wife suddenly into existence. Sorry, pal.  Tailor your tools You can slot your weapons in whatever slot you want for your gear wheel. Do that. Playing on PS5, I always had my shotgun in my top slot for my D-pad because that was my go-to. Slot your melee and your firepower accordingly. Know where you've placed them too, that way you can be more strategic with your combat: shotgun, pistol, knife – DEAD. You're welcome. Block for your life You can parry attacks by kicking a foe back. This will also help you with reloading your weapon when you're in a tight spot. If you're trying to be conservative with your ammo, or need an additional second to switch weapons, kick 'em back and make them pay.  Sometimes, you do want to bring a knife to a gun fight If you can, save your ammo. Knives are pretty powerful, so use them. Between that and blocking, it's easy to be more strategic with how you take to combating the various enemies you'll face when looking for Rose.  Don't be afraid to be a chicken Sometimes the best offense is a defense. And by that, I mean don't be afraid to be a weenie. Since you can't save outside of typewriters, you want to be careful that you're not putting yourself in unnecessary danger. If you start to feel the tides of battle turn out of your favor, there's no shame in turning tail and running for your life. Even if it means just temporarily escaping to regroup.  Enjoy the story If you find yourself bogged down by trying to find anything and everything, just enjoy the story. A lot of the side quests (the few that there are) and little tokens can be found simply by playing through the campaign. But pay attention. There are a lot of clues in the dialogue, especially from Duke. If you're feeling a little lost, just go to the next part of the story.  And that's it! Those are our Resident Evil Village tips and tricks! To see how our own Ben Reeves felt about this time fighting the ooglie booglies of Village, you can read his full review right here. Happy hunting! 

  • The Top 10 PlayStation 5 Games
    by Andrew Reiner on May 7, 2021 at 10:26 pm

    "What games should I get for my PlayStation 5?" This is the question we've been asked the most since Sony's new generation of gaming arrived last November. People want to see what games are the best showpieces of PlayStation 5's power, and also which ones take their beloved medium to new heights. Although the PlayStation 5 is still in its infancy, it has already amassed a nice library of games, including a few titles that you can't play anywhere else. The Game Informer staff has selected 10 games that we consider to be the PlayStation 5's absolute best. Over time, this article will be updated with the latest releases that we think crack the top 10. Please note that while the list below contains 10 entries, we aren’t ranking them. If a game has made it this far (and managed to stay here), it’s a must-play, period. As such, we’ll be listing entries in reverse chronological order. Also, with future updates, you’ll find a rundown of previous entries at the bottom of the list. While those titles have gotten bumped over time, they are still all great games in their own right and worth exploring if you’re already caught up on the latest hits. Here are Game Informer’s picks for the top 10 games on PlayStation 5: Resident Evil Village Release: May 7, 2021 The Resident Evil series has struggled with balancing horror and action in the past, but Village hits the sweet spot, offering a series of tense atmospheric frights punctuated by sweat-inducing firefights. Resident Evil 7: Biohazard protagonist Ethan Winters returns for another round with everything that goes bump in the night. However, this time Ethan is on a mission to save his daughter from gangs of werewolves and vampires who have set up shop in a medieval castle and its surrounding village. Capcom’s first-person combat has been refined so the combat feels better than ever, and a whole host of ghastly monsters stalk Ethan from the shadows, so whether you’re in or out of combat Village generates a powerful sense of tension. Sure, these puzzles could use a little polish, but Resident Evil’s boss battles have never been better.   Click here for our review. Returnal Release: April 30, 2021 As both a fast-paced third-person shooter and an atmospheric, mysterious journey through alien horror, Returnal succeeds at delivering an incredibly competent and cohesive experience. Returnal takes advantage of all that next-gen gaming has to offer, including comprehensive feedback from the DualSense controller. With adrenaline-fueled and creative boss fights, hundreds and hundreds of impressive “bullet-hell” projectiles to dodge, and an assortment of impressive weapons to experiment with, Returnal keeps you enthralled to the very end. Click here for our review. It Takes Two Release: March 24, 2021 One of the best cooperative games ever made, It Takes Two demands teamwork, communication, and a little bit of patience in every second of play. Both players have different abilities that must be combined to overcome challenges. Just when it seems like you and your partner have developed a good rhythm, the gameplay changes to challenge you in an entirely different way. The vast array of gameplay concepts that are explored is just part of what makes It Takes Two such a joy to play. It Takes Two also captivates with a heartfelt story that explores themes not often seen in games. Click here for our review. Yakuza: Like A Dragon Release: March 2, 2021 The Yakuza games of old followed the exploits of Kazuma Kiryu and delivered combat through real-time brawling. Like a Dragon upends that formula with turn-based combat seen through the eyes of series newcomer Ichiban Kasuga. This dramatic shift doesn't steal away any of Yakuza's charm or fun. Like a Dragon is another excellent addition to this long-running series, serving as a refreshing turn-based role-playing take that will hopefully lead to years and years of new adventures seen through the eyes of Ichiban. Click here for our review. Assassin's Creed: Valhalla Release: November 12, 2020 The Assassin's Creed games are massive in size and scope, delivering exhilarating combat, sprawling exploration, and quests galore. Valhalla is the first entry in the series that truly balances all of these aspects, giving them equal time in the spotlight and not leaning too much on one. With the Viking theme leading the charge, Ubisoft once again brings players into a setting that feels new and is rich in discovery. Like Odyssey before it, Valhalla is another excellent evolution of the beloved Assassin's Creed formula. It never wavers from engaging in big and meaningful ways. The Assassin's Creed series just keeps getting better. Click here for our review. Astro's Playroom Release: November 12, 2020 A free pack-in with every PlayStation 5 system, Astro's Playroom delivers a delightful platforming experience that demonstrates why the DualSense controller is so special. The adaptive triggers tighten when jumps are charged, and distinct rumble effects shake the controller in dynamic ways that line up perfectly with the action on-screen. Each world that Astro explores is themed after a different PlayStation 5 component (such as the GPU forest), and over 25 years of PlayStation history is on display in the characters, secrets, and imagery that players unearth. Astro's Playroom is the first game every PlayStation 5 owner should play, as it immediately shows you why this high-end console is a game changer. Click here for our review. Call of Duty: Black Ops Cold War/Warzone Release: November 12, 2020 Call of Duty has long been one of the biggest series to date with almost every release topping the sales charts each year. In 2020, the series grew even bigger with two releases: Warzone, the new standalone battle royale experience, and the next entry of Black Ops called Cold War. Both of these Call of Duty experiences are phenomenal on PlayStation 5, delivering different haptic feedback for most of the firearms, gorgeous visuals, and a ridiculous amount of content in all of their avenues of play. The way the two games build off of each other for seasons also gives plenty of reason to play both. Click game for our Black Ops Cold War review and here for our Warzone review. Demon's Souls Release: November 12, 2020 The wait for From Software's Elden Ring was made a little less painful thanks to the excellent Demon's Souls remake. Returning to the roots of this series and seeing it come to life in such beautiful (and disturbing) ways was one of the highlights of PlayStation 5's launch. The small changes that developer Bluepoint Games made help give this classic a modern touch, and helps it stand tall against the other great Souls games. If you already played this game to death on PS3, the new Fractured Mode changes up the dance just enough to make it feel new again. Click here for our review. Destiny 2: Beyond Light Release: November 12, 2020 When Destiny is firing on all cylinders, it roars with excitement. While Beyond Light's launch last November didn't hit all of the gameplay and narrative notes players wanted, Bungie has since course-corrected and has updated the game in meaningful ways. Season Of The Chosen shakes up the foundation nicely, offering rewarding progression and a story that delivers interesting twists and turns. Destiny 2 has proven to be one of the strongest ongoing games out there, and it's even better on PlayStation 5. Click here for our review, and here for our latest impressions. Marvel's Spider-Man: Miles Morales Release: November 12, 2020 Insomniac Games' Spider-Man universe is starting to look a little like Marvel's Cinematic Universe with a story continuing through the eyes of different characters. Miles Morales' debut game is shorter than the original game, but is every bit as enthralling. Miles' coming-of-age story is excellently spun, and while he shares the same Spider-Man name as Peter, he emerges as a different type of hero, using invisibility and electricity to clean up the evildoers who are threatening New York City. Here's hoping the next game puts both Peter and Miles in the spotlight equally. We can't wait to see where this Spidey story goes next. Click here for our review.

  • How To Solve Resident Evil Village Abandoned Stone Statue Puzzle | Guide
    by Liana Ruppert on May 7, 2021 at 10:04 pm

    Resident Evil Village has a few puzzles that players will encounter, including one that involves stone statues. This one is tricky at first, but it's definitely one of those that once it clicks? It clicks. Without further ado, here is what you need to know in order to solve the Resident Evil Village abandoned stone statue puzzle.  How to solve Resident Evil Village abandoned stone statue puzzle Getting out of Lady Dimitrescu's castle is.. a pain in the butt. You've got murderous vampires, you've got hallways that all look the same, decrepit floors that also want to kill you because life sucks. It's a lot. Luckily, the puzzles don't have to be an added frustration for those that may be looking for some help so that they can carry on with the (amazing) story.  For this particular puzzle, you'll find it on the second floor of the castle, an area you will be annoyingly familiar with during your time in Village. The area you need to be in is called the Hall of Ablution, a place that you'll find once crossing the courtyard after exiting the main hall. There is a door to the right of the courtyard, make it up towards that and you'll find a set of stairs. Follow the stairs up, go down the hallway and enter the third door on your left.  At first, this puzzle confused the heck out of me, so if you're lost: don't worry, you're not alone. The good news is that it's not as complicated as it actually looks. The better news is that we're here to walk you through it.  When entering the Ablution area, you will immediately see four statues and an ominous puddle of blood in the middle (vampires, remember?). The statues can be rotated from left to right in order to pivot them to where they need to be facing in order to solve this particular puzzle. Let's get started:  Before touching any of the statues, go to directly across from where you entered into this room until you are in front of a bronze plaque. The message reads, "Women are blind to male advances, but the poor shall take their chances, to give their lords their bounty sown, so that soon the wine may flow."  Don't you just hate riddles? Luckily, this is pretty cut and dry when you actually see each individual statue:  Statue #1 Man Riding A Horse Statue #2 Beggars Statue #3 Wine Glass Woman (Yeah, girl, get it) Statue #4 Wine Bottle Woman (She knows what's up) As per the riddle, you're going to have the women with the wine facing one another with the man riding a horse facing the statue with the woman directly in front of him. Finally, you're going to move the statue with the beggars and make it so it is facing directly at the statue with the man riding a horse and voila! You've solved the puzzle. You'll know you got it right when the pool begins to drain down and then a new passageway will open up to you. Take to the stairs and then get ready to fight for your life. 

  • How To Solve Resident Evil Village Bell Puzzle | Guide
    by Liana Ruppert on May 7, 2021 at 9:15 pm

    Resident Evil Village is here and it wouldn't be a new game in the iconic Capcom horror franchise if there weren't a few puzzles to power through. For those attempting to solve the bell puzzle in Castle Dimitrescu, there are a few things you need to know. To help, here is our Resident Evil Village bell puzzle in the Atelier room guide.  Resident Evil Village Bell Puzzle, How To Solve This particular puzzle is in the Atelier you will come across in Lady Dimitrescu's massive castle. This will require you to find five hidden bells, a task that you'll see when you find a half-written note on the painting atop an easel in the Atelier room. The note will advise Ethan Winters (poor guy) to ring all five bells at once. I know how that sounds, daunting right? Don't worry, you don't actually have to ring them all at the same time, that would be impossible. Instead, you'll hit each bell and this will cause the torch on the top of each to light up. You can trigger the torch at the top being lit up by either hitting it with a melee attack or with a bullet from your preferred gun. It's pretty simple, you just have to actually find the bells first. That's where we come in. "Let the five bells of this chamber ring out." You'll start your journey in the Atelier room, which you'll find adjacent to the Hall of Joy in the castle. You'll run by this area a few times, so you can't miss it. You'll know you're in the right spot because this is where the easel is found, which kickstarts the entire puzzle mission to begin with. First bell The first bell is very easy to spot. Directly across from where you entered into this room, you'll see a male bust. Next to it, you'll see the first bell. I recommend hitting it with your knife to conserve some ammo, but there is ammo in the cabinet in the room if you feel shoot-happy. Second bell The second bell will be found on that same side where you will spot a space where there should be a painting. In this cap, there are cogs that you'll see that will move. Every few moments, the second bell will be seen. This one, you'll want to shoot (and shoot quickly).  Third bell If you opted into getting the ammo in the cabinet (you'll need to melee it to access the coveted restock inside), you'll see another bell in front of another painting. This painting has a gold frame, you can't miss it. Hit that bell to trigger the torch, and then it's time to do a little more exploring.  Fourth bell The nearby stairs are your next destination. Go up and go towards the window on the opposite side. If you look outwards, you'll see the fourth bell. You can shoot it through the window, so make sure you have ammo to spare. Final bell And we're almost done! See? Not so hard! In this same area, you'll note a gorgeous chandelier. You can't melee this either, but if you shoot it? You'll make it move and when that happens, you'll note the final hidden bell. Shoot that to trigger the torch and you'll immediately hear a door opening inside yet another painting, this time of Lady D herself. Once this passageway is open, you're done! Try not to die. Happy hunting! 

  • Yakuza Combat Will Be Turn-Based Going Forward
    by Brian Shea on May 7, 2021 at 6:59 pm

    Following the reveal of Lost Judgment, an interview with Ryu Ga Gotoku Studio director Toshihiro Nagoshi and producer Kazuki Hosokawa has surfaced on IGN. Lost Judgment brings Ryu Ga Gotoku back to its action-combat roots, leaving many fans to wonder if that meant the Yakuza series would also return to that style following last year's Yakuza: Like a Dragon. Speaking to IGN, Nagoshi and Hosokawa confirmed that the Judgment series will carry on the studio's action style of gameplay, while Yakuza will continue to evolve as a turn-based RPG. "The Yakuza series has been transformed into a turn-based RPG," they told IGN. "On the other hand, over the years, Ryu Ga Gotoku Studio has accumulated resources and know-how of making flashy and exhilarating action games that are effortless to enjoy. We decided that we should let our signature action gameplay live on through Lost Judgment." Yakuza: Like a Dragon's turn-based combat Romain Mahut of GameBlog was in attendance at a virtual "Judgment Day" event that followed the Lost Judgment reveal and asked if the studio considered using turn-based combat similar to that of Yakuza: Like a Dragon for Lost Judgment. "For Yakuza: Like a Dragon, we changed the game's battle system from action into a turn-based RPG," Nagoshi said in response. "This was a huge challenge for us, but it was well-received, which we were thrilled to hear. We did discuss the possibility of developing that battle system further for our next title, and while we may pursue the turn-based system even outside the Yakuza series, the conclusion we ended up at was that because this is a different series, the best approach would be to keep them separate and refine what makes each series great. It's my hope that our customers feel the same way we do. That's why we chose 'action' as an important keyword for the Judgment series.  Nagoshi also said on the Judgment Day video he believes that, when possible, a simultaneous global launch is "the right way to go" and that the team has "determined to make every effort to support this for all [its] games moving forward." This is significant as the Yakuza series has a long tradition of Western versions releasing years after the Japanese version. Following the success of Yakuza 0 in the West, the release windows have narrowed, but Yakuza: Like a Dragon, which debuted last year, still had a 10-month gap between the Japanese and worldwide releases. Lost Judgment's action-oriented combat Yakuza: Like a Dragon is available now on PlayStation 5, Xbox Series X/S, PlayStation 4, Xbox One, and PC, while Lost Judgment comes to PlayStation 5, Xbox Series X/S, PlayStation 4, and Xbox One on September 24. For more on what we thought about Yakuza: Like a Dragon, check out our review here. For more on the history of the Yakuza series, read our retrospective featuring interviews with Nagoshi and other members of the team here. For more information on Nagoshi's career, you can read our profile on him here. [Source: IGN, Sega of America on YouTube]